'Nugget' is the nickname for the method of compiling PSX executables using a modern GCC (with docker) and optionally the converted Psy-Q libraries.
https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips - Some MIPS demos as part of PCSX-redux.
https://github.com/ABelliqueux/nolibgs_hello_worlds - PsyQ - How to use the converted PSYQ libs in various examples, without using PsyQ's libgs functions.
https://github.com/NDR008/VSCodePSX - Get coding for PSX on Win 10 64bit with VS Code and GDB
https://github.com/JonathanDotCel/helloworld_and_flappycredits - No PSYQ - A hello world GPU/Pads/Sprite example with no SDK.
https://github.com/JaberwockySeamonstah/PSXOverlayExample - Using Overlays without the PSY-Q Toolchain